17#include <magic_enum/magic_enum.hpp>
18#include <entt/entity/fwd.hpp>
20#include <pinocchio/multibody/fwd.hpp>
27 requires std::is_enum_v<T>
30 std::source_location location = std::source_location::current()) {
32 magic_enum::enum_name(type));
44 const pin::GeometryModel &geom_model,
45 const pin::GeometryData &geom_data);
52 [[nodiscard]]
bool hasInternalPointers()
const {
53 return m_geomModel && m_geomData;
56 void compositeTransparencyPass(
CommandBuffer &command_buffer);
59 const Camera &camera,
bool transparent);
66 void initCompositePipeline(
const MeshLayout &layout);
75 magic_enum::enum_count<PipelineType>();
89 static constexpr SDL_GPUPrimitiveType
93 return SDL_GPU_PRIMITIVETYPE_TRIANGLELIST;
95 return SDL_GPU_PRIMITIVETYPE_LINELIST;
97 return SDL_GPU_PRIMITIVETYPE_POINTLIST;
113 .vertex_shader_path =
"PbrBasic.vert",
114 .fragment_shader_path =
"PbrBasic.frag",
117 .vertex_shader_path =
"PbrBasic.vert",
118 .fragment_shader_path =
"PbrTransparent.frag",
119 .cull_mode = SDL_GPU_CULLMODE_NONE,
123 .vertex_shader_path =
"Hud3dElement.vert",
124 .fragment_shader_path =
"Hud3dElement.frag",
160 const pin::GeometryModel &geom_model,
168 "Cannot call setConfig() after render system was initialized.");
175 const pin::GeometryData &geom_data);
181 const std::vector<OpaqueCastable> &
castables()
const {
return m_castables; }
202 SDL_GPUTextureFormat render_target_format,
203 SDL_GPUTextureFormat depth_stencil_format,
225 const std::set<std::tuple<MeshLayout, PipelineType, bool>>
226 &required_pipelines);
229 const pin::GeometryModel &
geomModel()
const {
return *m_geomModel; }
232 const pin::GeometryData &
geomData()
const {
return *m_geomData; }
236 const entt::registry &
registry()
const {
return m_registry; }
239 entt::registry &m_registry;
242 const pin::GeometryModel *m_geomModel;
243 const pin::GeometryData *m_geomData;
244 std::vector<OpaqueCastable> m_castables;
254 SDL_GPUGraphicsPipeline *&routePipeline(
PipelineType type,
255 bool transparent =
false) {
258 return transparent ? m_pipelines.triangleMeshTransparent
259 : m_pipelines.triangleMeshOpaque;
261 return m_pipelines.heightfield;
263 return m_pipelines.pointcloud;
267 static_assert(Scene<RobotScene>);
#define CANDLEWICK_ASSERT(condition, msg)
Definition Core.h:6
Definition CommandBuffer.h:17
A class to store type-erased vertex data and index data.
Definition MeshData.h:33
This class defines the layout of a mesh's vertices.
Definition MeshLayout.h:122
Class for defining the shadow maps (as an atlas) and rendering into it.
Definition DepthAndShadowPass.h:122
void clearEnvironment()
Destroy all entities with the EnvironmentTag component.
const entt::registry & registry() const
Definition RobotScene.h:236
RobotScene(const RobotScene &)=delete
static constexpr SDL_GPUPrimitiveType getPrimitiveTopologyForType(PipelineType type)
Map pipeline type to geometry primitive.
Definition RobotScene.h:90
entt::tag< t > pipeline_tag
Definition RobotScene.h:101
const pin::GeometryModel & geomModel() const
Getter for the pinocchio GeometryModel object.
Definition RobotScene.h:229
bool shadowsEnabled() const
Definition RobotScene.h:220
SDL_GPUGraphicsPipeline * pointcloud
Definition RobotScene.h:250
FragmentSamplerSlots
Definition RobotScene.h:83
@ SSAO_SLOT
Definition RobotScene.h:83
@ SHADOW_MAP_SLOT
Definition RobotScene.h:83
void clearRobotGeometries()
Destroy all entities with the PinGeomObjComponent component (Pinocchio geometry objects).
const pin::GeometryData & geomData() const
Getter for the pinocchio GeometryData object.
Definition RobotScene.h:232
void setConfig(const Config &config)
Definition RobotScene.h:165
ssao::SsaoPass ssaoPass
Definition RobotScene.h:137
const std::vector< OpaqueCastable > & castables() const
Definition RobotScene.h:181
const Device & device()
Definition RobotScene.h:234
void renderOpaque(CommandBuffer &command_buffer, const Camera &camera)
VertexUniformSlots
Definition RobotScene.h:76
@ LIGHT_MATRICES
Definition RobotScene.h:76
@ TRANSFORM
Definition RobotScene.h:76
void renderTransparent(CommandBuffer &command_buffer, const Camera &camera)
std::array< DirectionalLight, kNumLights > directionalLight
Definition RobotScene.h:136
entt::registry & registry()
Definition RobotScene.h:235
SDL_GPUGraphicsPipeline * triangleMeshOpaque
Definition RobotScene.h:247
static constexpr size_t kNumPipelineTypes
Definition RobotScene.h:74
ShadowMapPass shadowPass
Definition RobotScene.h:151
RobotScene(entt::registry ®istry, const RenderContext &renderer)
Non-initializing constructor.
entt::entity addEnvironmentObject(MeshData &&data, Mat4f placement, PipelineType pipe_type=PIPELINE_TRIANGLEMESH)
struct candlewick::multibody::RobotScene::GBuffer gBuffer
SDL_GPUGraphicsPipeline * triangleMeshTransparent
Definition RobotScene.h:248
void loadModels(const pin::GeometryModel &geom_model, const pin::GeometryData &geom_data)
Set the internal geometry model and data pointers, and load the corresponding models.
SDL_GPUGraphicsPipeline * heightfield
Definition RobotScene.h:249
RobotScene(entt::registry ®istry, const RenderContext &renderer, const pin::GeometryModel &geom_model, const pin::GeometryData &geom_data, Config config)
Constructor which initializes the system.
void createRenderPipeline(const MeshLayout &layout, SDL_GPUTextureFormat render_target_format, SDL_GPUTextureFormat depth_stencil_format, PipelineType type, bool transparent)
SDL_GPUGraphicsPipeline * wboitComposite
Definition RobotScene.h:251
entt::entity addEnvironmentObject(MeshData &&data, const Eigen::Affine3f &T, PipelineType pipe_type=PIPELINE_TRIANGLEMESH)
Definition RobotScene.h:190
void updateTransforms()
Update the transform component of the GeometryObject entities.
FragmentUniformSlots
Definition RobotScene.h:77
@ MATERIAL
Definition RobotScene.h:78
@ SSAO_FLAG
Definition RobotScene.h:80
@ LIGHTING
Definition RobotScene.h:79
@ ATLAS_INFO
Definition RobotScene.h:81
Uint32 numLights() const noexcept
Definition RobotScene.h:183
void render(CommandBuffer &command_buffer, const Camera &camera)
Config & config()
Definition RobotScene.h:217
void release()
Release all resources.
const Config & config() const
Definition RobotScene.h:218
void ensurePipelinesExist(const std::set< std::tuple< MeshLayout, PipelineType, bool > > &required_pipelines)
Ensure the render pipelines were properly created following the provided requirements.
void collectOpaqueCastables()
PipelineType
Definition RobotScene.h:69
@ PIPELINE_HEIGHTFIELD
Definition RobotScene.h:71
@ PIPELINE_POINTCLOUD
Definition RobotScene.h:72
@ PIPELINE_TRIANGLEMESH
Definition RobotScene.h:70
bool pbrHasPrepass() const
Definition RobotScene.h:219
static PipelineType pinGeomToPipeline(const coal::CollisionGeometry &geom)
Map hpp-fcl/coal collision geometry to desired pipeline type.
void updateRobotTransforms(entt::registry ®istry, const pin::GeometryModel &geom_model, const pin::GeometryData &geom_data)
A system for updating the transform components for robot geometry entities.
void terminate_with_message(std::source_location location, std::string_view fmt, Ts &&...args)
Definition errors.h:51
void invalid_enum(const char *msg, T type, std::source_location location=std::source_location::current())
Terminate the application after encountering an invalid enum value.
Definition RobotScene.h:29
Eigen::Matrix4f Mat4f
Definition math_types.h:11
constexpr NoInitT NoInit
Definition Tags.h:9
The main way of using a camera to render things.
Definition Camera.h:19
RAII wrapper for SDL_GPUDevice.
Definition Device.h:17
The RenderContext class provides a rendering context for a graphical application.
Definition RenderContext.h:20
Definition DepthAndShadowPass.h:105
Definition RobotScene.h:111
PipelineConfig transparent
Definition RobotScene.h:116
PipelineConfig opaque
Definition RobotScene.h:112
Definition RobotScene.h:110
ShadowPassConfig shadow_config
Definition RobotScene.h:133
struct candlewick::multibody::RobotScene::Config::TrianglePipelineConfig triangle_config
bool enable_normal_target
Definition RobotScene.h:131
PipelineConfig pointcloud_config
Definition RobotScene.h:126
bool enable_shadows
Definition RobotScene.h:128
bool enable_ssao
Definition RobotScene.h:129
SDL_GPUSampleCount msaa_samples
Definition RobotScene.h:132
PipelineConfig heightfield_config
Definition RobotScene.h:122
bool enable_msaa
Definition RobotScene.h:127
bool triangle_has_prepass
Definition RobotScene.h:130
Definition RobotScene.h:138
Texture accumTexture
Definition RobotScene.h:142
bool initialized() const
Definition RobotScene.h:146
Texture revealTexture
Definition RobotScene.h:143
SDL_GPUSampler * sampler
Definition RobotScene.h:144
Texture normalMap
Definition RobotScene.h:139
Definition RobotScene.h:103
SDL_GPUFillMode fill_mode
Definition RobotScene.h:108
const char * fragment_shader_path
Definition RobotScene.h:106
SDL_GPUCullMode cull_mode
Definition RobotScene.h:107
const char * vertex_shader_path
Definition RobotScene.h:105