#include <candlewick/multibody/RobotScene.h>
◆ opaque
PipelineConfig candlewick::multibody::RobotScene::Config::TrianglePipelineConfig::opaque |
Initial value:{
.vertex_shader_path = "PbrBasic.vert",
.fragment_shader_path = "PbrBasic.frag",
}
◆ transparent
PipelineConfig candlewick::multibody::RobotScene::Config::TrianglePipelineConfig::transparent |
Initial value:{
.vertex_shader_path = "PbrBasic.vert",
.fragment_shader_path = "PbrTransparent.frag",
.cull_mode = SDL_GPU_CULLMODE_NONE,
}
The documentation for this struct was generated from the following file: