candlewick 0.1.0
A renderer
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candlewick::multibody::RobotScene::PipelineConfig Struct Reference

#include <candlewick/multibody/RobotScene.h>

Public Attributes

const char * vertex_shader_path
 
const char * fragment_shader_path
 
SDL_GPUCullMode cull_mode = SDL_GPU_CULLMODE_BACK
 
SDL_GPUFillMode fill_mode = SDL_GPU_FILLMODE_FILL
 

Member Data Documentation

◆ cull_mode

SDL_GPUCullMode candlewick::multibody::RobotScene::PipelineConfig::cull_mode = SDL_GPU_CULLMODE_BACK

◆ fill_mode

SDL_GPUFillMode candlewick::multibody::RobotScene::PipelineConfig::fill_mode = SDL_GPU_FILLMODE_FILL

◆ fragment_shader_path

const char* candlewick::multibody::RobotScene::PipelineConfig::fragment_shader_path

◆ vertex_shader_path

const char* candlewick::multibody::RobotScene::PipelineConfig::vertex_shader_path

The documentation for this struct was generated from the following file: