#include <candlewick/multibody/RobotScene.h>
◆ cull_mode
SDL_GPUCullMode candlewick::multibody::RobotScene::PipelineConfig::cull_mode = SDL_GPU_CULLMODE_BACK |
◆ fill_mode
SDL_GPUFillMode candlewick::multibody::RobotScene::PipelineConfig::fill_mode = SDL_GPU_FILLMODE_FILL |
◆ fragment_shader_path
const char* candlewick::multibody::RobotScene::PipelineConfig::fragment_shader_path |
◆ vertex_shader_path
const char* candlewick::multibody::RobotScene::PipelineConfig::vertex_shader_path |
The documentation for this struct was generated from the following file: