candlewick 0.10.0
A tiny cross-platform renderer based on SDL3
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#include <candlewick/multibody/RobotScene.h>
Public Attributes | |
const char * | vertex_shader_path |
const char * | fragment_shader_path |
SDL_GPUCullMode | cull_mode = SDL_GPU_CULLMODE_BACK |
SDL_GPUCullMode candlewick::multibody::RobotScene::PipelineConfig::cull_mode = SDL_GPU_CULLMODE_BACK |
const char* candlewick::multibody::RobotScene::PipelineConfig::fragment_shader_path |
const char* candlewick::multibody::RobotScene::PipelineConfig::vertex_shader_path |