#include <candlewick/multibody/RobotScene.h>
◆ enable_msaa
bool candlewick::multibody::RobotScene::Config::enable_msaa = false |
◆ enable_normal_target
bool candlewick::multibody::RobotScene::Config::enable_normal_target = false |
◆ enable_shadows
bool candlewick::multibody::RobotScene::Config::enable_shadows = true |
◆ enable_ssao
bool candlewick::multibody::RobotScene::Config::enable_ssao = true |
◆ heightfield_config
PipelineConfig candlewick::multibody::RobotScene::Config::heightfield_config |
Initial value:{
.vertex_shader_path = "Hud3dElement.vert",
.fragment_shader_path = "Hud3dElement.frag",
}
◆ msaa_samples
SDL_GPUSampleCount candlewick::multibody::RobotScene::Config::msaa_samples = SDL_GPU_SAMPLECOUNT_1 |
◆ pointcloud_config
PipelineConfig candlewick::multibody::RobotScene::Config::pointcloud_config |
◆ shadow_config
◆ triangle_config
◆ triangle_has_prepass
bool candlewick::multibody::RobotScene::Config::triangle_has_prepass = false |
The documentation for this struct was generated from the following file: