candlewick 0.10.0
A tiny cross-platform renderer based on SDL3
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candlewick::multibody::RobotScene::PipelineManager Class Reference

#include <candlewick/multibody/RobotScene.h>

Public Member Functions

 PipelineManager ()
 
bool contains (const PipelineKey &key) const
 
 PipelineManager (const PipelineManager &)=delete
 
 PipelineManager (PipelineManager &&)=default
 
PipelineManageroperator= (const PipelineManager &)=delete
 
GraphicsPipelineget (const PipelineKey &key)
 
void set (const PipelineKey &key, GraphicsPipeline &&pipeline)
 
void clear ()
 

Constructor & Destructor Documentation

◆ PipelineManager() [1/3]

candlewick::multibody::RobotScene::PipelineManager::PipelineManager ( )
inline

◆ PipelineManager() [2/3]

candlewick::multibody::RobotScene::PipelineManager::PipelineManager ( const PipelineManager & )
delete

◆ PipelineManager() [3/3]

candlewick::multibody::RobotScene::PipelineManager::PipelineManager ( PipelineManager && )
default

Member Function Documentation

◆ clear()

void candlewick::multibody::RobotScene::PipelineManager::clear ( )
inline

◆ contains()

bool candlewick::multibody::RobotScene::PipelineManager::contains ( const PipelineKey & key) const
inline

◆ get()

GraphicsPipeline * candlewick::multibody::RobotScene::PipelineManager::get ( const PipelineKey & key)
inline

◆ operator=()

PipelineManager & candlewick::multibody::RobotScene::PipelineManager::operator= ( const PipelineManager & )
delete

◆ set()

void candlewick::multibody::RobotScene::PipelineManager::set ( const PipelineKey & key,
GraphicsPipeline && pipeline )
inline

The documentation for this class was generated from the following file: