#include <candlewick/multibody/RobotScene.h>
◆ initialized()
bool candlewick::multibody::RobotScene::GBuffer::initialized |
( |
| ) |
const |
|
inline |
◆ accumTexture
Texture candlewick::multibody::RobotScene::GBuffer::accumTexture {NoInit} |
◆ normalMap
Texture candlewick::multibody::RobotScene::GBuffer::normalMap {NoInit} |
◆ revealTexture
Texture candlewick::multibody::RobotScene::GBuffer::revealTexture {NoInit} |
◆ sampler
SDL_GPUSampler* candlewick::multibody::RobotScene::GBuffer::sampler = nullptr |
The documentation for this struct was generated from the following file: