#include <candlewick/multibody/RobotScene.h>
◆ ~GBuffer()
| candlewick::multibody::RobotScene::GBuffer::~GBuffer |
( |
| ) |
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inlinenoexcept |
◆ initialized()
| bool candlewick::multibody::RobotScene::GBuffer::initialized |
( |
| ) |
const |
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inline |
◆ release()
| void candlewick::multibody::RobotScene::GBuffer::release |
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inlinenoexcept |
◆ accumTexture
| Texture candlewick::multibody::RobotScene::GBuffer::accumTexture {NoInit} |
◆ normalMap
| Texture candlewick::multibody::RobotScene::GBuffer::normalMap {NoInit} |
◆ resolveAccumTexture
| Texture candlewick::multibody::RobotScene::GBuffer::resolveAccumTexture {NoInit} |
◆ resolveNormalMap
| Texture candlewick::multibody::RobotScene::GBuffer::resolveNormalMap {NoInit} |
◆ resolveRevealTexture
| Texture candlewick::multibody::RobotScene::GBuffer::resolveRevealTexture {NoInit} |
◆ revealTexture
| Texture candlewick::multibody::RobotScene::GBuffer::revealTexture {NoInit} |
◆ sampler
| SDL_GPUSampler* candlewick::multibody::RobotScene::GBuffer::sampler = nullptr |
The documentation for this struct was generated from the following file: