12#ifdef CANDLEWICK_WITH_FFMPEG_SUPPORT
16#include <pinocchio/visualizers/base-visualizer.hpp>
17#include <SDL3/SDL_mouse.h>
18#include <entt/entity/registry.hpp>
23 using pinocchio::visualizers::BaseVisualizer;
24 using pinocchio::visualizers::ConstVectorRef;
25 using pinocchio::visualizers::Vector3;
26 using pinocchio::visualizers::VectorXs;
55 bool m_cameraControl =
true;
56 bool m_showGui =
true;
57 bool m_shouldExit =
false;
58 entt::entity m_grid, m_triad;
59 std::string m_currentScreenshotFilename{};
61 std::vector<entt::entity> m_debug_frame_pos;
62 std::vector<entt::entity> m_debug_frame_vel;
68 void displayPrecall()
override {}
70 void displayImpl()
override;
84 using BaseVisualizer::setCameraPose;
110 const pin::GeometryModel &visual_model,
114 const pin::GeometryModel &visual_model, pin::Data &data,
118 const pin::GeometryModel &visual_model)
119 :
Visualizer(config, model, visual_model, getDefaultCallback()) {}
122 const pin::GeometryModel &visual_model, pin::Data &data,
123 pin::GeometryData &visual_data)
124 :
Visualizer(config, model, visual_model, data, visual_data,
125 getDefaultCallback()) {}
141 [[nodiscard]]
bool shouldExit() const noexcept {
return m_shouldExit; }
149#ifdef CANDLEWICK_WITH_FFMPEG_SUPPORT
150 auto &videoSettings() {
return m_videoSettings; }
167 registry.destroy(m_debug_frame_pos.begin(), m_debug_frame_pos.end());
168 registry.destroy(m_debug_frame_vel.begin(), m_debug_frame_vel.end());
169 m_debug_frame_pos.clear();
170 m_debug_frame_vel.clear();
182#ifdef CANDLEWICK_WITH_FFMPEG_SUPPORT
183 std::string m_currentVideoFilename{};
Scene for organizing debug entities and render systems.
Definition DebugScene.h:44
Definition GuiSystem.h:13
std::function< void(const RenderContext &)> GuiBehavior
Definition GuiSystem.h:18
A render system for Pinocchio robot geometries using Pinocchio.
Definition RobotScene.h:50
void clean() override
Clear objects.
Definition Visualizer.h:174
void startRecording(std::string_view filename)
void removeFramesViz()
Remove all frame visualizations.
Definition Visualizer.h:166
DebugScene debugScene
Definition Visualizer.h:89
bool shouldExit() const noexcept
Definition Visualizer.h:141
RobotScene robotScene
Definition Visualizer.h:88
Visualizer(const Config &config, const pin::Model &model, const pin::GeometryModel &visual_model, pin::Data &data, pin::GeometryData &visual_data)
Definition Visualizer.h:121
void defaultGuiCallback()
Default GUI callback for the Visualizer; provide your own callback to the Visualizer constructor to c...
void addFrameViz(pin::FrameIndex id, bool show_velocity=true)
Add visualization for a given frame.
CameraControlParams cameraParams
Definition Visualizer.h:91
AABB worldSceneBounds
Definition Visualizer.h:93
Visualizer(const Config &config, const pin::Model &model, const pin::GeometryModel &visual_model, pin::Data &data, pin::GeometryData &visual_data, GuiSystem::GuiBehavior callback)
void setCameraTarget(const Eigen::Ref< const Vector3 > &target) override
Visualizer(const Config &config, const pin::Model &model, const pin::GeometryModel &visual_model)
Definition Visualizer.h:117
entt::registry registry
Definition Visualizer.h:85
CylindricalCamera controller
Definition Visualizer.h:90
EnvStatus envStatus
Definition Visualizer.h:92
Visualizer(const Config &config, const pin::Model &model, const pin::GeometryModel &visual_model, GuiSystem::GuiBehavior gui_callback)
RenderContext renderer
Definition Visualizer.h:86
static constexpr Radf DEFAULT_FOV
Definition Visualizer.h:77
void takeScreenshot(std::string_view filename)
void setCameraPose(const Eigen::Ref< const Matrix4 > &pose) override
void setCameraPosition(const Eigen::Ref< const Vector3 > &position) override
const Device & device() const
Definition Visualizer.h:129
GuiSystem guiSystem
Definition Visualizer.h:87
void enableCameraControl(bool v) override
Definition Visualizer.h:137
void loadViewerModel() override
Rad< float > Radf
Definition math_types.h:125
Support for the Pinocchio rigid-body algorithms library and the Coal collision detection library.
Definition LoadPinocchioGeometry.h:8
void guiAddCameraParams(CylindricalCamera &controller, CameraControlParams ¶ms)
Definition CameraControls.h:68
RAII wrapper for SDL_GPUDevice.
Definition Device.h:17
The RenderContext class provides a rendering context for a graphical application.
Definition RenderContext.h:20
Definition Visualizer.h:39
Uint8 panButton
Definition Visualizer.h:41
Uint8 rotButton
Definition Visualizer.h:40
Uint8 yRotButton
Definition Visualizer.h:42
Definition Visualizer.h:31
struct candlewick::multibody::CameraControlParams::MouseConfig mouseButtons
float localRotSensitivity
Definition Visualizer.h:35
float panSensitivity
Definition Visualizer.h:33
float zoomSensitivity
Definition Visualizer.h:34
float rotSensitivity
Definition Visualizer.h:32
bool yInvert
Definition Visualizer.h:36
A debug system for use with Pinocchio geometries.
Definition RobotDebug.h:12
Definition Visualizer.h:95
Uint32 height
Definition Visualizer.h:97
Uint32 width
Definition Visualizer.h:96
SDL_GPUTextureFormat depth_stencil_format
Definition Visualizer.h:98
Definition Visualizer.h:79
bool show_our_about
Definition Visualizer.h:80
bool show_imgui_about
Definition Visualizer.h:81