#include <candlewick/core/CameraControls.h>
◆ CylindricalCamera() [1/2]
candlewick::CylindricalCamera::CylindricalCamera |
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◆ CylindricalCamera() [2/2]
candlewick::CylindricalCamera::CylindricalCamera |
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const Camera & | cam | ) |
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Constructor which copies a given camera's state.
◆ dolly()
◆ localTranslate()
◆ lookAt()
◆ lookAt1()
◆ moveInOut()
CylindricalCamera & candlewick::CylindricalCamera::moveInOut |
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float | scale, |
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float | offset ) |
◆ operator Camera &()
candlewick::CylindricalCamera::operator Camera & |
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◆ operator const Camera &()
candlewick::CylindricalCamera::operator const Camera & |
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const |
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◆ orbit()
◆ pan()
◆ translate()
◆ viewportDrag()
◆ camera
Camera candlewick::CylindricalCamera::camera |
◆ DEFAULT_Y_INVERT
bool candlewick::CylindricalCamera::DEFAULT_Y_INVERT = false |
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staticconstexpr |
◆ target
Float3 candlewick::CylindricalCamera::target {0.f, 0.f, 0.f} |
The documentation for this struct was generated from the following file: