#include <candlewick/multibody/RobotScene.h>
◆ heightfield
SDL_GPUGraphicsPipeline* candlewick::multibody::RobotScene::Pipelines::heightfield = nullptr |
◆ opaque
SDL_GPUGraphicsPipeline* candlewick::multibody::RobotScene::Pipelines::opaque = nullptr |
◆ pointcloud
SDL_GPUGraphicsPipeline* candlewick::multibody::RobotScene::Pipelines::pointcloud = nullptr |
◆ transparent
SDL_GPUGraphicsPipeline* candlewick::multibody::RobotScene::Pipelines::transparent = nullptr |
◆ [struct]
struct { ... } candlewick::multibody::RobotScene::Pipelines::triangleMesh |
◆ wboitComposite
SDL_GPUGraphicsPipeline* candlewick::multibody::RobotScene::Pipelines::wboitComposite = nullptr |
The documentation for this struct was generated from the following file: