candlewick 0.1.0
A renderer
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candlewick::multibody::RobotScene::Pipelines Struct Reference

#include <candlewick/multibody/RobotScene.h>

Public Attributes

struct { 
 
   SDL_GPUGraphicsPipeline *   opaque = nullptr 
 
   SDL_GPUGraphicsPipeline *   transparent = nullptr 
 
triangleMesh 
 
SDL_GPUGraphicsPipeline * heightfield = nullptr
 
SDL_GPUGraphicsPipeline * pointcloud = nullptr
 
SDL_GPUGraphicsPipeline * wboitComposite = nullptr
 

Member Data Documentation

◆ heightfield

SDL_GPUGraphicsPipeline* candlewick::multibody::RobotScene::Pipelines::heightfield = nullptr

◆ opaque

SDL_GPUGraphicsPipeline* candlewick::multibody::RobotScene::Pipelines::opaque = nullptr

◆ pointcloud

SDL_GPUGraphicsPipeline* candlewick::multibody::RobotScene::Pipelines::pointcloud = nullptr

◆ transparent

SDL_GPUGraphicsPipeline* candlewick::multibody::RobotScene::Pipelines::transparent = nullptr

◆ [struct]

struct { ... } candlewick::multibody::RobotScene::Pipelines::triangleMesh

◆ wboitComposite

SDL_GPUGraphicsPipeline* candlewick::multibody::RobotScene::Pipelines::wboitComposite = nullptr

The documentation for this struct was generated from the following file: