candlewick 0.1.0
A renderer
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Sphere.h
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1#pragma once
2
3#include "../utils/MeshData.h"
4
5namespace candlewick {
6
13MeshData loadUvSphereSolid(Uint32 rings, Uint32 segments);
14
15} // namespace candlewick
A class to store type-erased vertex data and index data.
Definition MeshData.h:33
MeshData loadUvSphereSolid(Uint32 rings, Uint32 segments)
Load a sphere primitive organized in bottom-up rings and left-right segments.
Definition Camera.h:8