candlewick
0.1.0
A renderer
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Sphere.h
Go to the documentation of this file.
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#pragma once
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#include "
../utils/MeshData.h
"
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namespace
candlewick
{
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MeshData
loadUvSphereSolid
(Uint32 rings, Uint32 segments);
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}
// namespace candlewick
MeshData.h
candlewick::MeshData
A class to store type-erased vertex data and index data.
Definition
MeshData.h:33
candlewick::loadUvSphereSolid
MeshData loadUvSphereSolid(Uint32 rings, Uint32 segments)
Load a sphere primitive organized in bottom-up rings and left-right segments.
candlewick
Definition
Camera.h:8
src
candlewick
primitives
Sphere.h
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1.13.2