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file | Primitives.h |
| Omnibus header including all of the geometric primitives.
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MeshData | candlewick::loadArrowSolid (bool include_normals=false, float shaft_length=0.4f, float shaft_radius=0.01f, float head_length=0.1f, float head_radius=0.02f, Uint32 segments=32) |
| Load a solid 3D arrow.
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std::array< MeshData, 3 > | candlewick::loadTriadSolid (float shaft_length=0.4f, float shaft_radius=0.01f, float head_length=0.1f, float head_radius=0.02f, Uint32 segments=32) |
| Create a 3D triad.
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MeshData | candlewick::loadCapsuleSolid (Uint32 hemisphereRings, Uint32 segments, float length) |
| Load a capsule primitive.
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MeshData | candlewick::loadConeSolid (Uint32 segments, float radius, float length) |
| Load a 3D solid cone.
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MeshDataView | candlewick::loadCubeSolid () |
| Load MeshDataView for a cube.
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MeshData | candlewick::loadCylinderSolid (Uint32 rings, Uint32 segments, float radius, float height) |
| Load a solid 3D cylinder.
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MeshData | candlewick::loadGrid (Uint32 xyHalfSize, float scale=0.5f) |
| Load a line grid.
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MeshData | candlewick::loadHeightfield (const Eigen::Ref< const Eigen::MatrixXf > &heights, const Eigen::Ref< const Eigen::VectorXf > &xgrid, const Eigen::Ref< const Eigen::VectorXf > &ygrid) |
| Load a heightfield, as line geometry.
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MeshDataView | candlewick::loadPlane () |
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MeshData | candlewick::loadPlaneTiled (float scale, Uint32 xrepeat, Uint32 yrepeat, bool centered=true) |
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MeshData | candlewick::loadUvSphereSolid (Uint32 rings, Uint32 segments) |
| Load a sphere primitive organized in bottom-up rings and left-right segments.
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A scene containing some geometric primitives (cone, cylinder, capsule, box, and some arrows).
◆ loadArrowSolid()
MeshData candlewick::loadArrowSolid |
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bool | include_normals = false, |
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float | shaft_length = 0.4f, |
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float | shaft_radius = 0.01f, |
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float | head_length = 0.1f, |
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float | head_radius = 0.02f, |
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Uint32 | segments = 32 ) |
◆ loadCapsuleSolid()
MeshData candlewick::loadCapsuleSolid |
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Uint32 | hemisphereRings, |
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Uint32 | segments, |
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float | length ) |
Load a capsule primitive.
This will have unit radius. You can apply a scaling transform to change the radius to what you want. See apply3DTransformInPlace().
◆ loadConeSolid()
MeshData candlewick::loadConeSolid |
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Uint32 | segments, |
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float | radius, |
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float | length ) |
◆ loadCubeSolid()
◆ loadCylinderSolid()
MeshData candlewick::loadCylinderSolid |
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Uint32 | rings, |
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Uint32 | segments, |
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float | radius, |
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float | height ) |
Load a solid 3D cylinder.
◆ loadGrid()
MeshData candlewick::loadGrid |
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Uint32 | xyHalfSize, |
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float | scale = 0.5f ) |
◆ loadHeightfield()
MeshData candlewick::loadHeightfield |
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const Eigen::Ref< const Eigen::MatrixXf > & | heights, |
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const Eigen::Ref< const Eigen::VectorXf > & | xgrid, |
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const Eigen::Ref< const Eigen::VectorXf > & | ygrid ) |
Load a heightfield, as line geometry.
◆ loadPlane()
◆ loadPlaneTiled()
MeshData candlewick::loadPlaneTiled |
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float | scale, |
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Uint32 | xrepeat, |
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Uint32 | yrepeat, |
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bool | centered = true ) |
◆ loadTriadSolid()
std::array< MeshData, 3 > candlewick::loadTriadSolid |
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float | shaft_length = 0.4f, |
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float | shaft_radius = 0.01f, |
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float | head_length = 0.1f, |
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float | head_radius = 0.02f, |
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Uint32 | segments = 32 ) |
◆ loadUvSphereSolid()
MeshData candlewick::loadUvSphereSolid |
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Uint32 | rings, |
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Uint32 | segments ) |
Load a sphere primitive organized in bottom-up rings and left-right segments.
This will have unit radius. You can apply a scaling transform to change the radius to what you want. See apply3DTransformInPlace().