candlewick 0.6.0
A tiny cross-platform renderer based on SDL3
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LoadPinocchioGeometry.h
Go to the documentation of this file.
1#pragma once
2
3#include "Multibody.h"
4#include "../utils/MeshData.h"
5
6#include <pinocchio/multibody/geometry-object.hpp>
7
9
20void loadGeometryObject(const pin::GeometryObject &gobj,
21 std::vector<MeshData> &meshData);
22
25inline std::vector<MeshData>
26loadGeometryObject(const pin::GeometryObject &gobj) {
27 std::vector<MeshData> meshData;
28 loadGeometryObject(gobj, meshData);
29 return meshData;
30}
31
32} // namespace candlewick::multibody
Support for the Pinocchio rigid-body algorithms library and the Coal collision detection library.
Definition LoadPinocchioGeometry.h:8
void loadGeometryObject(const pin::GeometryObject &gobj, std::vector< MeshData > &meshData)
Load an invidual pinocchio::GeometryObject 's component geometries into an array of MeshData.