candlewick 0.1.0
A renderer
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LoadMaterial.h
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1#pragma once
2
4
5#include "Utils.h"
6
7#include <assimp/material.h>
8
9namespace candlewick {
10
15PbrMaterial loadFromAssimpMaterial(aiMaterial *material);
16
17} // namespace candlewick
Definition Camera.h:8
PbrMaterial loadFromAssimpMaterial(aiMaterial *material)
Load our PBR material data from an assimp material.
PBR material for metallic-roughness workflow.
Definition MaterialUniform.h:8