candlewick 0.1.0
A renderer
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PBR material for metallic-roughness workflow. More...
#include <candlewick/core/MaterialUniform.h>
Public Attributes | |
GpuVec4 | baseColor {1., 1., 1., 1.} |
float | metalness = 0.f |
float | roughness = 1.0f |
float | ao = 1.0f |
PBR material for metallic-roughness workflow.
float candlewick::PbrMaterial::ao = 1.0f |
GpuVec4 candlewick::PbrMaterial::baseColor {1., 1., 1., 1.} |
float candlewick::PbrMaterial::metalness = 0.f |
float candlewick::PbrMaterial::roughness = 1.0f |