|
candlewick 0.10.0-4-g76c0
A tiny cross-platform renderer based on SDL3
|
PBR material for metallic-roughness workflow. More...
#include <candlewick/core/MaterialUniform.h>
Public Attributes | |
| GpuVec4 | baseColor {1., 1., 1., 1.} |
| float | metalness = 0.f |
| float | roughness = 1.0f |
| float | ao = 1.0f |
PBR material for metallic-roughness workflow.
| float candlewick::PbrMaterial::ao = 1.0f |
| GpuVec4 candlewick::PbrMaterial::baseColor {1., 1., 1., 1.} |
| float candlewick::PbrMaterial::metalness = 0.f |
| float candlewick::PbrMaterial::roughness = 1.0f |