candlewick 0.1.0
A renderer
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Go to the source code of this file.
Classes | |
struct | candlewick::Camera |
The main way of using a camera to render things. More... | |
Namespaces | |
namespace | candlewick |
namespace | candlewick::math |
Enumerations | |
enum class | candlewick::CameraProjection { candlewick::PERSPECTIVE , candlewick::ORTHOGRAPHIC } |
Functions | |
Mat3f | candlewick::math::computeNormalMatrix (const Eigen::Affine3f &M) |
Camera view-projection utilities. | |
These functions should be used to construct Camera objects. | |
Mat4f | candlewick::lookAt (const Float3 &eye, const Float3 ¢er, const Float3 &up=Float3::UnitZ()) |
Mat4f | candlewick::perspectiveMatrix (float left, float right, float bottom, float top, float near, float far) |
Compute perspective projection matrix, from clipping plane parameters (left, right, bottom, top, near, far). | |
Mat4f | candlewick::perspectiveFromFov (Radf fovY, float aspectRatio, float nearZ, float farZ) |
Get perspective projection matrix given fov, aspect ratio, and clipping planes. | |
Mat4f | candlewick::orthographicMatrix (const Float2 &sizes, float nearZ, float farZ) |
Compute a centered orthographic projection matrix. | |
Mat4f | candlewick::orthographicMatrix (float left, float right, float bottom, float top, float near, float far) |
Compute an off-center orthographic projection matrix. | |
float | candlewick::orthoProjNear (const Mat4f &proj) |
float | candlewick::orthoProjFar (const Mat4f &proj) |
float | candlewick::perspectiveProjNear (const Mat4f &proj) |
float | candlewick::perspectiveProjFar (const Mat4f &proj) |
FrustumCornersType | candlewick::frustumFromCameraProjection (const Mat4f &camProj) |
Extract the array of frustum corners, given a camera projection matrix. | |
FrustumCornersType | candlewick::frustumFromCamera (const Camera &camera) |
Get the corners of a Camera's view frustum, in world space. | |
std::pair< Float3, float > | candlewick::frustumBoundingSphereCenterRadius (const FrustumCornersType &worldSpaceCorners) |