candlewick 0.6.0
A tiny cross-platform renderer based on SDL3
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candlewick::ShadowMapPass::AtlasRegion Struct Reference

Texture atlas region, implicitly converts to an SDLGPU viewport. More...

#include <candlewick/core/DepthAndShadowPass.h>

Public Attributes

Uint32 x
 
Uint32 y
 
Uint32 w
 
Uint32 h
 

Detailed Description

Texture atlas region, implicitly converts to an SDLGPU viewport.

Member Data Documentation

◆ h

Uint32 candlewick::ShadowMapPass::AtlasRegion::h

◆ w

Uint32 candlewick::ShadowMapPass::AtlasRegion::w

◆ x

Uint32 candlewick::ShadowMapPass::AtlasRegion::x

◆ y

Uint32 candlewick::ShadowMapPass::AtlasRegion::y

The documentation for this struct was generated from the following file: