candlewick 0.6.0
A tiny cross-platform renderer based on SDL3
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Texture atlas region, implicitly converts to an SDLGPU viewport. More...
#include <candlewick/core/DepthAndShadowPass.h>
Public Attributes | |
Uint32 | x |
Uint32 | y |
Uint32 | w |
Uint32 | h |
Texture atlas region, implicitly converts to an SDLGPU viewport.
Uint32 candlewick::ShadowMapPass::AtlasRegion::h |
Uint32 candlewick::ShadowMapPass::AtlasRegion::w |
Uint32 candlewick::ShadowMapPass::AtlasRegion::x |
Uint32 candlewick::ShadowMapPass::AtlasRegion::y |