Shader configuration: number of uniforms, texture samplers, storage textures and storage buffers.
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#include <candlewick/core/Shader.h>
Shader configuration: number of uniforms, texture samplers, storage textures and storage buffers.
◆ samplers
Uint32 candlewick::Shader::Config::samplers |
◆ storage_buffers
Uint32 candlewick::Shader::Config::storage_buffers = 0 |
◆ storage_textures
Uint32 candlewick::Shader::Config::storage_textures = 0 |
◆ uniform_buffers
Uint32 candlewick::Shader::Config::uniform_buffers |
The documentation for this struct was generated from the following file: