candlewick 0.9.0
A tiny cross-platform renderer based on SDL3
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candlewick::LambertMaterial Struct Reference

Material for non-shiny objects, without specular highlights, using the non-physically based Lambert reflectance model. More...

#include <candlewick/core/MaterialUniform.h>

Public Attributes

GpuVec4 diffuse
 
GpuVec4 emissive {0., 0., 0., 0.}
 

Detailed Description

Material for non-shiny objects, without specular highlights, using the non-physically based Lambert reflectance model.

Member Data Documentation

◆ diffuse

GpuVec4 candlewick::LambertMaterial::diffuse

◆ emissive

GpuVec4 candlewick::LambertMaterial::emissive {0., 0., 0., 0.}

The documentation for this struct was generated from the following file: