candlewick 0.9.0
A tiny cross-platform renderer based on SDL3
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Material for non-shiny objects, without specular highlights, using the non-physically based Lambert reflectance model. More...
#include <candlewick/core/MaterialUniform.h>
Public Attributes | |
GpuVec4 | diffuse |
GpuVec4 | emissive {0., 0., 0., 0.} |
Material for non-shiny objects, without specular highlights, using the non-physically based Lambert reflectance model.
GpuVec4 candlewick::LambertMaterial::diffuse |
GpuVec4 candlewick::LambertMaterial::emissive {0., 0., 0., 0.} |