#include <candlewick/core/debug/DepthViz.h>
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void | release (SDL_GPUDevice *device) |
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◆ VizStyle
Enumerator |
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VIZ_GRAYSCALE | |
VIZ_HEATMAP | |
◆ create()
static DepthDebugPass candlewick::DepthDebugPass::create |
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const Renderer & | renderer, |
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SDL_GPUTexture * | depthTexture ) |
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static |
◆ release()
void candlewick::DepthDebugPass::release |
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SDL_GPUDevice * | device | ) |
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inline |
◆ depthTexture
SDL_GPUTexture* candlewick::DepthDebugPass::depthTexture |
◆ pipeline
SDL_GPUGraphicsPipeline* candlewick::DepthDebugPass::pipeline |
◆ sampler
SDL_GPUSampler* candlewick::DepthDebugPass::sampler |
The documentation for this struct was generated from the following file: