candlewick 0.10.0
A tiny cross-platform renderer based on SDL3
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#include <candlewick/core/debug/DepthViz.h>
Classes | |
struct | Options |
Public Types | |
enum | VizStyle : int { VIZ_GRAYSCALE , VIZ_HEATMAP } |
Public Member Functions | |
void | release (SDL_GPUDevice *device) |
Static Public Member Functions | |
static DepthDebugPass | create (const RenderContext &renderer, SDL_GPUTexture *depthTexture) |
Public Attributes | |
SDL_GPUTexture * | depthTexture |
SDL_GPUSampler * | sampler |
GraphicsPipeline | pipeline {NoInit} |
enum candlewick::DepthDebugPass::VizStyle : int |
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static |
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inline |
SDL_GPUTexture* candlewick::DepthDebugPass::depthTexture |
GraphicsPipeline candlewick::DepthDebugPass::pipeline {NoInit} |
SDL_GPUSampler* candlewick::DepthDebugPass::sampler |