candlewick 0.6.0
A tiny cross-platform renderer based on SDL3
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candlewick::DebugMeshComponent Struct Reference

Component for simple mesh with colors. More...

#include <candlewick/core/DebugScene.h>

Public Attributes

DebugPipelines pipeline_type
 
Mesh mesh
 
std::vector< GpuVec4colors
 
bool enable = true
 
Float3 scale = Float3::Ones()
 

Detailed Description

Component for simple mesh with colors.

This is meant for the Hud3dElement shader.

Member Data Documentation

◆ colors

std::vector<GpuVec4> candlewick::DebugMeshComponent::colors

◆ enable

bool candlewick::DebugMeshComponent::enable = true

◆ mesh

Mesh candlewick::DebugMeshComponent::mesh

◆ pipeline_type

DebugPipelines candlewick::DebugMeshComponent::pipeline_type

◆ scale

Float3 candlewick::DebugMeshComponent::scale = Float3::Ones()

The documentation for this struct was generated from the following file: