candlewick 0.6.0
A tiny cross-platform renderer based on SDL3
|
Component for simple mesh with colors. More...
#include <candlewick/core/DebugScene.h>
Public Attributes | |
DebugPipelines | pipeline_type |
Mesh | mesh |
std::vector< GpuVec4 > | colors |
bool | enable = true |
Float3 | scale = Float3::Ones() |
Component for simple mesh with colors.
This is meant for the Hud3dElement
shader.
std::vector<GpuVec4> candlewick::DebugMeshComponent::colors |
bool candlewick::DebugMeshComponent::enable = true |
Mesh candlewick::DebugMeshComponent::mesh |
DebugPipelines candlewick::DebugMeshComponent::pipeline_type |
Float3 candlewick::DebugMeshComponent::scale = Float3::Ones() |