#include <SDL3/SDL_gpu.h>
#include "math_types.h"
#include <vector>
Go to the source code of this file.
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concept | candlewick::IsVertexType |
| Basic concept checking if type V has the correct layout and alignment requirements to be a vertex element.
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#define | _c(field) |
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#define | _c(field) |
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◆ _c [1/2]
◆ _c [2/2]
◆ operator<=>() [1/2]
std::strong_ordering operator<=> |
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const SDL_GPUVertexAttribute & | lhs, |
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const SDL_GPUVertexAttribute & | rhs ) |
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inlinenoexcept |
◆ operator<=>() [2/2]
std::strong_ordering operator<=> |
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const SDL_GPUVertexBufferDescription & | lhs, |
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const SDL_GPUVertexBufferDescription & | rhs ) |
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inlinenoexcept |
◆ operator==() [1/2]
bool operator== |
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const SDL_GPUVertexAttribute & | lhs, |
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const SDL_GPUVertexAttribute & | rhs ) |
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inline |
◆ operator==() [2/2]
bool operator== |
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const SDL_GPUVertexBufferDescription & | lhs, |
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const SDL_GPUVertexBufferDescription & | rhs ) |
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inline |