#include <SDL3/SDL_gpu.h>
#include "math_types.h"
#include <vector>
Go to the source code of this file.
|
| concept | candlewick::IsVertexType |
| | Basic concept checking if type V has the correct layout and alignment requirements to be a vertex element.
|
| |
|
| #define | _c(field) |
| |
| #define | _c(field) |
| |
◆ _c [1/2]
◆ _c [2/2]
◆ operator<=>() [1/2]
| std::strong_ordering operator<=> |
( |
const SDL_GPUVertexAttribute & | lhs, |
|
|
const SDL_GPUVertexAttribute & | rhs ) |
|
inlinenoexcept |
◆ operator<=>() [2/2]
| std::strong_ordering operator<=> |
( |
const SDL_GPUVertexBufferDescription & | lhs, |
|
|
const SDL_GPUVertexBufferDescription & | rhs ) |
|
inlinenoexcept |
◆ operator==() [1/2]
| bool operator== |
( |
const SDL_GPUVertexAttribute & | lhs, |
|
|
const SDL_GPUVertexAttribute & | rhs ) |
|
inline |
◆ operator==() [2/2]
| bool operator== |
( |
const SDL_GPUVertexBufferDescription & | lhs, |
|
|
const SDL_GPUVertexBufferDescription & | rhs ) |
|
inline |