candlewick 0.10.0
A tiny cross-platform renderer based on SDL3
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candlewick::RenderContext Member List

This is the complete list of members for candlewick::RenderContext, including all inherited members.

acquireCommandBuffer() constcandlewick::RenderContextinline
acquireSwapchain(CommandBuffer &command_buffer)candlewick::RenderContext
colorFormat() constcandlewick::RenderContextinline
colorTarget() constcandlewick::RenderContextinline
depthFormat() constcandlewick::RenderContextinline
depthTarget() constcandlewick::RenderContextinline
destroy() noexceptcandlewick::RenderContext
devicecandlewick::RenderContext
disableMSAA()candlewick::RenderContextinline
enableMSAA(SDL_GPUSampleCount samples)candlewick::RenderContextinline
getMsaaSampleCount() constcandlewick::RenderContextinline
getSwapchainTextureFormat() constcandlewick::RenderContextinline
hasDepthTexture() constcandlewick::RenderContextinline
initialized() constcandlewick::RenderContextinline
msaaEnabled() constcandlewick::RenderContextinline
operator=(RenderContext &&) noexcept=defaultcandlewick::RenderContext
presentToSwapchain(CommandBuffer &command_buffer)candlewick::RenderContext
RenderContext(NoInitT)candlewick::RenderContextinline
RenderContext(Device &&device, Window &&window, SDL_GPUTextureFormat suggested_depth_format=SDL_GPU_TEXTUREFORMAT_INVALID)candlewick::RenderContext
RenderContext(RenderContext &&) noexcept=defaultcandlewick::RenderContext
resolvedColorTarget() constcandlewick::RenderContextinline
setSwapchainParameters(SDL_GPUSwapchainComposition composition, SDL_GPUPresentMode present_mode)candlewick::RenderContextinline
waitAndAcquireSwapchain(CommandBuffer &command_buffer)candlewick::RenderContext
waitForSwapchain()candlewick::RenderContextinline
windowcandlewick::RenderContext
~RenderContext() noexceptcandlewick::RenderContextinline