| addEnvironmentObject(MeshData &&data, Mat4f placement, PipelineType pipe_type=PIPELINE_TRIANGLEMESH) | candlewick::multibody::RobotScene | |
| addEnvironmentObject(MeshData &&data, const Eigen::Affine3f &T, PipelineType pipe_type=PIPELINE_TRIANGLEMESH) | candlewick::multibody::RobotScene | inline |
| ATLAS_INFO enum value | candlewick::multibody::RobotScene | |
| castables() const | candlewick::multibody::RobotScene | inline |
| clearEnvironment() | candlewick::multibody::RobotScene | |
| clearRobotGeometries() | candlewick::multibody::RobotScene | |
| collectOpaqueCastables() | candlewick::multibody::RobotScene | |
| config() | candlewick::multibody::RobotScene | inline |
| config() const | candlewick::multibody::RobotScene | inline |
| createRenderPipeline(const PipelineKey &key, const MeshLayout &layout, SDL_GPUTextureFormat render_target_format, SDL_GPUTextureFormat depth_stencil_format) | candlewick::multibody::RobotScene | |
| device() | candlewick::multibody::RobotScene | inline |
| directionalLight | candlewick::multibody::RobotScene | |
| ensurePipelinesExist(const std::set< pipeline_req_t > &required_pipelines) | candlewick::multibody::RobotScene | |
| FragmentSamplerSlots enum name | candlewick::multibody::RobotScene | |
| FragmentUniformSlots enum name | candlewick::multibody::RobotScene | |
| gBuffer | candlewick::multibody::RobotScene | |
| geomData() const | candlewick::multibody::RobotScene | inline |
| geomModel() const | candlewick::multibody::RobotScene | inline |
| getPrimitiveTopologyForType(PipelineType type) | candlewick::multibody::RobotScene | inlinestatic |
| LIGHT_MATRICES enum value | candlewick::multibody::RobotScene | |
| LIGHTING enum value | candlewick::multibody::RobotScene | |
| loadModels(const pin::GeometryModel &geom_model, const pin::GeometryData &geom_data) | candlewick::multibody::RobotScene | |
| MATERIAL enum value | candlewick::multibody::RobotScene | |
| numLights() const noexcept | candlewick::multibody::RobotScene | inline |
| pbrHasPrepass() const | candlewick::multibody::RobotScene | inline |
| pinGeomToPipeline(const coal::CollisionGeometry &geom) | candlewick::multibody::RobotScene | static |
| pipeline_req_t typedef | candlewick::multibody::RobotScene | |
| pipeline_tag typedef | candlewick::multibody::RobotScene | |
| PipelineType enum name | candlewick::multibody::RobotScene | |
| registry() | candlewick::multibody::RobotScene | inline |
| registry() const | candlewick::multibody::RobotScene | inline |
| release() | candlewick::multibody::RobotScene | |
| render(CommandBuffer &command_buffer, const Camera &camera) | candlewick::multibody::RobotScene | |
| renderOpaque(CommandBuffer &command_buffer, const Camera &camera) | candlewick::multibody::RobotScene | |
| renderTransparent(CommandBuffer &command_buffer, const Camera &camera) | candlewick::multibody::RobotScene | |
| RobotScene(entt::registry ®istry, const RenderContext &renderer) | candlewick::multibody::RobotScene | |
| RobotScene(entt::registry ®istry, const RenderContext &renderer, const pin::GeometryModel &geom_model, const pin::GeometryData &geom_data, Config config) | candlewick::multibody::RobotScene | |
| RobotScene(const RobotScene &)=delete | candlewick::multibody::RobotScene | |
| setConfig(const Config &config) | candlewick::multibody::RobotScene | inline |
| SHADOW_MAP_SLOT enum value | candlewick::multibody::RobotScene | |
| shadowPass | candlewick::multibody::RobotScene | |
| shadowsEnabled() const | candlewick::multibody::RobotScene | inline |
| SSAO_FLAG enum value | candlewick::multibody::RobotScene | |
| SSAO_SLOT enum value | candlewick::multibody::RobotScene | |
| ssaoPass | candlewick::multibody::RobotScene | |
| TRANSFORM enum value | candlewick::multibody::RobotScene | |
| update() | candlewick::multibody::RobotScene | |
| VertexUniformSlots enum name | candlewick::multibody::RobotScene | |