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candlewick 0.10.0-4-g76c0
A tiny cross-platform renderer based on SDL3
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This is the complete list of members for candlewick::DepthPass, including all inherited members.
| DepthPass(NoInitT) | candlewick::DepthPass | inline |
| DepthPass(const Device &device, const MeshLayout &layout, SDL_GPUTexture *depth_texture, SDL_GPUTextureFormat format, const Config &config={}) | candlewick::DepthPass | |
| DepthPass(const Device &device, const MeshLayout &layout, const Texture &texture, const Config &config={}) | candlewick::DepthPass | inline |
| DepthPass(const DepthPass &)=delete | candlewick::DepthPass | |
| DepthPass(DepthPass &&other) noexcept | candlewick::DepthPass | |
| depthTexture | candlewick::DepthPass | |
| operator=(const DepthPass &)=delete | candlewick::DepthPass | |
| operator=(DepthPass &&other) noexcept | candlewick::DepthPass | |
| pipeline | candlewick::DepthPass | |
| release() noexcept | candlewick::DepthPass | |
| render(CommandBuffer &cmdBuf, const Mat4f &viewProj, std::span< const OpaqueCastable > castables) | candlewick::DepthPass | |
| TRANSFORM_SLOT | candlewick::DepthPass | static |
| ~DepthPass() noexcept | candlewick::DepthPass | inline |