candlewick 0.1.0
A renderer
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This is the complete list of members for candlewick::DepthPass, including all inherited members.
DepthPass(NoInitT) | candlewick::DepthPass | inline |
DepthPass(const Device &device, const MeshLayout &layout, SDL_GPUTexture *depth_texture, SDL_GPUTextureFormat format, const Config &config={}) | candlewick::DepthPass | |
DepthPass(const Device &device, const MeshLayout &layout, const Texture &depth_texture, const Config &config={}) | candlewick::DepthPass | |
DepthPass(const DepthPass &)=delete | candlewick::DepthPass | |
DepthPass(DepthPass &&other) noexcept | candlewick::DepthPass | |
depthTexture | candlewick::DepthPass | |
operator=(const DepthPass &)=delete | candlewick::DepthPass | |
operator=(DepthPass &&other) noexcept | candlewick::DepthPass | |
pipeline | candlewick::DepthPass | |
release() noexcept | candlewick::DepthPass | |
render(CommandBuffer &cmdBuf, const Mat4f &viewProj, std::span< const OpaqueCastable > castables) | candlewick::DepthPass | |
TRANSFORM_SLOT | candlewick::DepthPass | static |
~DepthPass() noexcept | candlewick::DepthPass | inline |