candlewick 0.6.0
A tiny cross-platform renderer based on SDL3
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LightUniforms.h
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1#pragma once
2
3#include "math_types.h"
4
5namespace candlewick {
6
12static_assert(std::is_standard_layout_v<DirectionalLight>);
13
14} // namespace candlewick
Definition Camera.h:8
Eigen::Vector3f Float3
Definition math_types.h:8
Definition LightUniforms.h:7
float intensity
Definition LightUniforms.h:10
Float3 direction
Definition LightUniforms.h:8
Float3 color
Definition LightUniforms.h:9